Public Server

The War of the Worlds Mod has it's own Minecraft Server at IP wotw.swdteam.com:25569

The server is paid for by SWDTeam and ran on the same machine as DMU.

Pre-Open Beta Maps
Prior to Open Beta, the WOTWMod Public Server was a private server used for developer testing. It went through multiple worlds and settlements. Players who took part in these maps have a "Beta Tester" role on the WOTWMod's Discord server. Users were sent this message from the mod's lead programmer, RedDash16: "Congratulations! You've been given access to the beta of War of the Worlds by SWDTeam This mod is for Minecraft 1.15.2 http://reddash16.net. You can download a copy from the link above, you will be prompted for a login your login is: username: ***** password: ***** Do not leak this mod to anyone else, if you do, you will be removed from the beta and even banned from the SWDTeam website."

 

Pre-Update 1 Map
The first public world for the server had a town in a Forever Autumn biome called Utopia, built of marble, a large wall, and filled with foxes. This town had also possessed a teleporter pad directly to and from spawn, however in it's final days it appeared to became faulty due to players messing with it. The result was a rewrite of the original teleport pad system.

Other towns were begun such as Rapture and "Corin's Underground" but these were never completed past initial construction. This server map was reset on the 22nd of December 2020, along with an upgrade to the server host to handle more server activity.

Post-Update 1 Map
The second world for the server was begun with the release of the first official release version, Update 1. It was mainly split up into more free-for-all building across the map, and features multiple builds based on the War of the Worlds story. When ended, the server map was put up for download via the WOTWMod's Discord server.

Post-DMU Fire Map
The map was reset after the WOTWMod was transferred to a brand new server machine (the same machine as the new Dalek Mod Universe server). The main reason for server reset rather than a map transfer was a corrupted chunks issue occuring.